
| ALL TODAY'S PRESS RELEASES SEE BELOW |
| Wireless Content Revenues |
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14th July 2003 |
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US : Today, wireless (cellular) data revenues are dominated by personal messaging using SMS. But the market for wireless content is growing rapidly. It will contribute an increasing proportion to total wireless revenues (see chart). The early market for content was dominated by a big success and a big failure. In Japan, i-mode demonstrated that it was possible to make money from content. Meanwhile, in Europe, WAP was killed by the poor user experience. So far, wireless content has been dominated by handset personalisation – ring tones, logos and so on. But current activity is much broader. Java games are gaining in popularity. Adult content, fun/comedy, TV-interactions, video clips, music, and sports all have potential. Lots of interesting trials are in progress. Marketing will also play a major role, not as pure advertising, but, for example, with promotions linked to other content. Take TV-interactions, for example. Many of us are familiar (sadly!) with the ‘Big Brother’ reality TV format. The third series in the UK generated 5 million WAP minutes, 10 million WAP page impressions, and 13 million SMS messages. Outside of Japan and Korea, the content market has so far been dominated by SMS and premium SMS. But the technology is starting to provide a much better platform for wireless content. GPRS and other 2.5G services are now rolled out in developed markets. A population of new handsets is building up, with larger colour screens, MMS and Java capability. 3G rollouts will provide further facilities, notably video. Having said this, incompatibility is still a big problem in many areas. A wide range of content providers are jostling for position. The initial players were largely the operators’ own portals. They have been joined by the large Internet portals, such as AOL and MSN, and news providers including CNN and Reuters. Today, broadcasters and other big brands are also starting to get serious about wireless content. At the same time, there are a huge range of boutique players, such as Codetoys and Digital Bridges in the gaming sector. Sitting in between content owners and operators are intermediaries such as Cybird and iTouch, who aggregate content. Revenues come from two sources: the traffic generated by content, and charges for content itself. Obviously the operators collect the traffic revenues. Unlike the fixed telecoms market, mobile operators will retain a strong grip over the content value chain. So content charges are often shared between the content providers and the operators. i-mode is famous for giving content providers 91% of subscription fees – although the fee structures now look low and inflexible. In Europe, on average, content providers take about 50-60% of total revenues, perhaps more for big brands such as Disney. No-one yet knows if any particular types of wireless content will be wildly successful, in the way SMS has been. The ‘safe’ assumption is that a whole range of offerings will develop, each one contributing a little to overall market growth. |
TODAY'S
PRESS RELEASES |
NXT
is pleased to announce significant progress in SoundVu technology applications
with two major announcements this week, one from technology giant, NEC,
and one from NEC’s subsidiary, Authentic, the developer of the world’s
first SoundVu LCD monitor. |
Hutchison
3G HK has awarded a contract to NEC and Siemens mobile for the supply
of the radio network of its third generation (3G) WCDMA-based network.
Hutchison 3G HK targets to launch its 3 service in August 2003. |
Cerillion
Technologies is to provide convergent CRM and event based billing for
Wave Telecom. - 3G services will be launched by April 2004. |
Today,
wireless (cellular) data revenues are dominated by personal messaging
using SMS. But the market for wireless content is growing rapidly. It
will contribute an increasing proportion to total wireless revenues |
Bellwave
Co., Ltd., a leader in innovative mobile handset and data module designs,
revealed that its A-8 GSM handset design claimed the number one position
last year in the coveted Chinese market. |
The
3G enterprise Alliance, a broad-based industry group today announced the
launch of a campaign in Italy to highlight the business benefits that
3G UMTS networks offer to businesses. |
The
launch of 3G in the UK was low-key and it is no real surprise that take-up
has been seen by some commentators as slow. It is also fair to say that
the service still has problems to overcome. |
The
Commission identifies the voluntary moves on the part of industry to achieve
interoperability in 3G. It also presents the measures adopted in Community
legislation to foster interoperability in interactive digital TV services.
|
Our
products are designed to keep up with today's emerging high-speed 2.5G
and 3G data networks. Socket's interface chips are equal to that task |
The
F505i features a fingerprint sensor to prevent unauthorized handset use.
The user can lock or unlock the mobile phone simply by placing a pre-registered
finger on the sensor. |
Centennial's
US Wireless Operation has selected Ericsson as its sole supplier for upgrading
its digital wireless network with EDGE-ready 850 MHz GSM/GPRS radio access
and core network equipment. |
LG
Mobile Phones and Verizon Wireless announced the availability of the LG
VX6000, a top- of-the-line wireless handset with an embedded camera that
offers a long list of the most advanced functions. |
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