US
: The Wireless Content spotlight report explores the burgeoning world
of content now being delivered to mobile devices not only how adoption
will affect wireless operators, but also how it will influence third-party
providers of information, music, streaming video and games.
The mobile content
market will ring up nearly $78 billion in revenues worldwide by 2007,
up from $16.7 billion last year. The majority of the revenues will
go to operators, but third-party content providers will bring in approximately
40% of the total.
Consider how the
wireless Internet stacks up with the wired world: five times as many
users worldwide, payments collected at the operator level and revenues
building up in the form of traffic and usage. So while the fixed-line
environment may currently enjoy faster transmission rates and more
powerful access devices, it is hard to argue with the weight that
1 billion global wireless subscribers carry in the marketplace.
Key Questions
Answered in the Report Include:
- What is the market potential for wireless content?
- Which content segments offer the most promising opportunities?
- What factors will spur usage of wireless content and services over
the next few years?
- How can participants in the wireless value chain best position themselves
to take advantage of the growing market?
- And many more...
Here is an example
of the type of statistics and analysis that fill the report:
Market Size and
Growth Potential
The US has traditionally lagged Europe and the advanced economies
of the Asia-Pacific region (most notably South Korea and Japan) in
adoption of non-voice mobile services, but this is beginning to change.
This report estimates wireless subscribers will number 168 million
in 2004, of whom approximately 30% will use wireless data services
and applications.
While the percentage
of US wireless subscribers using data services may be starting to
approach levels comparable to Europe, wireless operators in Europe
and the Asia-Pacific region have seen greater earnings from data applications
(rising as much as 20% of total revenues). By contrast, the figure
was less that 2% in the US.
You will find
more charts, graphs and analysis like what you see above inside the
Wireless Content spotlight report.
Spotlight Reports
are Focused and Up-to-Date
Drawing on aggregated data from leading research firms and government
agencies, in combination with proprietary projections and analysis,
the Wireless Content spotlight report gives you the information you
need to make intelligent e-business decisions.
Long description:
The worldwide mobile content market will grow from $16.7 billion in
2003 to $78 billion by 2007. The majority of the revenues will go
to operators, but third-party content providers will bring in approximately
40% of the total. See what that means for providers of information,
music, streaming video and games in this new Wireless Content spotlight
report.
Information sources
include:
Electronic Commerce
Promotion Council of Japan (ECOM)
eMarketer
Enpocket
Forrester Research
Frost & Sullivan
GartnerG2
InfoCom Research, Inc.
Informa Media Group
InfoTrends Research Group, Inc
International Civil Aviation Association (ICAO)
International Data Corporation (IDC)
Juniper Research
Nomura Research Institute
Ovum
PricewaterhouseCoopers (PwC)
The Research Room
Wireless World Forum (W2F)
Yankee Group