
| ALL TODAY'S PRESS RELEASES SEE BELOW |
| Online Wireless Gaming Is A Real Industry |
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20th March 2003 |
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The high-tech market research finds that while online gaming won't take over the world, even a moderate number of gamers (such as 10% of the game consoles), playing for relatively short periods of time (5 hours a week), would consume more than 5% of all of the American Backbone Traffic by the end of 2003.
"Online gaming is a real industry, which will make real money, and has some fairly significant consequences for the companies involved," says Eric Mantion, a Senior Analyst with In-Stat/MDR. "The biggest risk to any company that is even marginally affected by online gaming is to dismiss it out of hand or put plans on the backburner until they think it matures. There are a lot of companies that are working very hard to grow this industry quickly so, odds are, they will help to move things along, faster than some expect." Of all the companies out there, In-Stat/MDR reports that Broadband Service Providers are at the most risk for not only missing an opportunity for additional revenues in the long run, but also having their networks being negatively affected by this online gaming trend, in the short run, if they don't act soon. In-Stat/MDR has also found that:
-- In 2002, it is estimated that roughly 9% of the traffic sent back
and forth over the US backbone was due to online gaming. As the number
of gamers climb, the amount of time they spend online will also grow.
At the same time, as the performance of gaming silicon gets better,
this will naturally create an environment where faster connectivity -- All three of the major console makers have some kind of online gaming strategy. By far, Microsoft's Xbox Live program is the boldest. It is currently the only one that mandates a yearly subscription, but it is also a broadband only program that is likely to pay dividends long term. -- The combined data throughput for both paid and free online console gamers will top 285 Petabits a month by 2007. At the same time, the paid console subscriptions will bring in just under $650 Million. However, as it currently stands, none of that money will end up with the broadband providers that are handling these hundreds of Petabits of additional data. -- While free online console players will out number the paid through to 2004, in 2005, that trend is expected to be reversed as other console makers adopt the "pay-to-play" model. -- The online console market will see a 9% average penetration rate by the end of 2007. Places with high broadband access, such as the U.S., Japan and Korea, are expected to have higher than average penetration rates. |
This
Press Release Sponsored by AGILENT TECHNOLOGIES |
| TODAY'S
PRESS RELEASES |
The
Musiwave service is now ready for launch, at a time when video ready handsets
and networks are being rolled out to millions of mobile users and demand
for entertainment content is exploding: |
Sending
an MMS will now be as easy and intuitive as sending a text. Furthermore,
from April 1st 2003, O2 customers can get half price media messages. |
The
easy-to-use GPS mobile phone enables users to determine their location
at the mere touch of a button, and download maps and information about
the area. GPS accuracy is within 10-50 meters. |
ImageFun
is a photo-entertainment application from Image Semantics Ltd which enables
new forms of image-based communication. It is a network based service
using advanced machine-learning image processing, and it is handset independent. |
Logitech
is showcasing its line of mobile phone headsets. The stylish headsets,
designed to stay put, be comfortable, and serve a variety of individual
needs, will be feat. |
XACCTmobile
significantly shortens Cegetel's time-to-market (TTM) as well as time
to revenue (TTR) for services such as Multi-Media Service (MMS), digital
images, interactive games and downloadable ring tones. |
Panasonic
unveiled the X70 mobile phone, its new stylish clamshell camera phone
for 2003. Following the highly successful GD87, the Panasonic X70 is 20%
smaller than its predecessor and packed with enhanced features. Shipments
for the European market are scheduled to begin this autumn. |
With
hundreds of millions -- and eventually billions -- of dollars up for grabs,
online gaming represents a budding new industry, which is just beginning
to spread its wings, reports In-Stat/MDR. |
Sendo
introduced its first consumer GSM phone for the Americas - the S251. The
new S251 supports both GSM 850 and 1900 frequency bands, making Sendo
one of the first mobile phone manufacturers to ship with support for the
new GSM 850 band used in several countries in North and South America. |
Dilithium
Networks announced network monitoring support in a new release of the
Dilithium Networks Analyzer (DNA), a protocol analysis and test tool for
3G-324M markets. Dilithium Networks' DNA is the premier test tool for
H.324M/3G-324M as defined by 3GPP and 3GPP2. |
This
is the new 3G handset from Motorola which was has been spoted on the US
FCC's site. Looking at the 3 logo displayed on the handset it appears
to be heading for Hutchison 3G, This could mean that Motorola has made
an exclusive deal with Hutchison for retail in the countries where 3 has
a base. Namely, UK, Sweden, Austria, Italy, israel, Ireland, Hong Kong,
Denmark and Australia. |
UALCOMM
Incorporated announced that the Company will showcase advanced wireless
products and solutions reflecting CTIA Wireless 2003's theme of "Live
Well, Play Hard and Work Smart"at the Ernest N. MorialConvention
Center in New Orleans. |
CAMBRIDGE
Positioning Systems Ltd (CPS) is to expand its range of high accuracy
location products for 3G networks to meet growing demand from operators
and equipment vendors for industry standardised solutions. |
QUALCOMM
demonstrated a suite of new enhancements for CDMA2000 1xEV-DO, a third-generation
(3G) wireless technology optimized for data, at CTIA Wireless 2003 in
New Orleans. |
PalmSource
and Samsung Electronics, introduced the Mobile Information Terminals (MITs) SGH-i500, the world's first GSM-based next generation smart phone running on Palm OS(R) 5. |
Comsys
Communications & Signal Processing Ltd., a leader in licensable base-band
solutions for cellular standards, announced that WLAN and EDGE technologies
are complementary and together are likely to provide a full solution addressing
the needs of corporate data users. |
Based
on Microsoft's Smart Phone 2002 platform, MiTAC's Mio 8380 combines a
tri-band GPRS mobile phone and its wide array of tightly integrated digital
lifestyle-oriented features with a familiar user interface for easy accessibility.
|
In
seperate notifications NTT DoCoMo and KPN Mobile announced they received
a Funding Call Notice from Hutchison 3G UK Holdings Limited ( H3G UK ).
|
Unity
Wireless, a provider of power amplifiers to the wireless industry, announced
that it has established a full time presence in China, with the opening
of an office in Shenzhen. |
IIR
Conferences, the world's leading conference organizer, today announced
that its two flagship wireless conferences, The 2003 Mobile Americas Summit
and The 2003 CDMA Americas Congress, will both take place in Miami, FL
later this year. |
3G
has listed 66 of its press releases to show the history of 3G in the UK
following the first 3G operator to commercially launch 3G in the UK. The
ups and downs covering over 2 years - the management decisions which went
well and some which went not so well. We are there ! Congratulations to
Hutchison 3G and all the companies who supported them. |
Microsoft,
Sun, IBM, HP/Compaq and other IT leaders are positioning themselves as
the next set of players to carry the baton in the race for the unwired
enterprise. |
Developed
in Italy, Marconi's Access Hub (AXH2500) will aggregate UMTS traffic from Wind's metropolitan network to its core national network, which is based on Marconi's Synchronous Digital Hierarchy (SDH) equipment. |
School
children will sit in their break and do it, businessmen and women will
sit in an airport lounge and do it. People waiting for the bus, in a train,
or waiting in a queue will do it. Almost everyone will be using their
mobile phones for entertainment and games. |
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