
| All Todays Press Releases Click Here |
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Who
Needs 3G Wireless |
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26th September 2002 |
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Photo shows Strangemaze being played on the Motorola T720. Paul Ireland, founder of Abstract Worlds, stated: "I do believe that StrangeMaze is a special product for the following reasons: 1. A game so small
that at less than 30K it can even run on the Nokia 6310i, be downloaded
OTA by more networks, and runs on the cheap mass 2. Despite its size, a game that offers so much replayability since everything in the game is randomly generated including the mazes and colours 3. A game that uses standard MIDP so it runs on most if not all Java phones 4. Despite its use
of standard MIDP, a game that runs fast (10 FPS on the Nokia 3410) 5. It's a real 3D game on a mobile phone! Providing a smooth true 3D first person experience We are in a strong position to develop other games based on the generic 3D raycasting engine we developed for StrangeMaze, such games as branded licensed games, first person shooters, racing games, tank games, sports games, puzzle games etc. We feel that our unique selling point is our in-house developed 3D raycasting engine and our application of this 3D technology to mobile phone games. Who needs 3G when
you can have 3D!" StrangeMaze
will be released later this year. |
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