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Award-Winning Wireless Games to Reach Mobile Phones World-Wide
29th April, 2002

GameWorld Technologies, the game publishing division of PureVis, and nGame Ltd., a leading wireless game platform and services provider for mobile operators, today announced a wireless game distribution agreement to provide top GameWorld titles to select carriers world-wide and exclusively via nGame's powerful global distribution
network. GameWorld uses PureVis fully visual development environment and
server family for rapid building and deployment of networked games and
applications across any Java-enabled system, wireless device and the web.

nGame is the #1 wireless entertainment aggregator in the Americas and Europe.
The GameWorld titles for world-wide distribution to carriers by nGame
include Slam!, an easy to play innovative action-puzzle game with broad appeal
to casual gamers. The Slam! game was winner of the 2001 Sprint PCS Java Micro
Edition (J2ME) Application Development Contest, where the top wireless game
publishers from around the world vied for first prize. Its clever game design
and four artificial intelligent (AI) opponents create a compelling and fun
experience on wireless devices. Future versions of Slam! will enable people
to play directly against one another via the PureVis multi-user server system.

Based on short message service (SMS), Women Are Smarter? is a mobile
trivia game with a gender twist. Players answer trivia questions with the
option to make double-or-nothing wagers on which gender player most often
answers the question correctly. Question difficulty level and information on
which gender answers correctly more frequently are updated in real-time while
people play through the SQL database back-end. Adding to the fun, GameWorld
provides a web interface through which players can submit their own questions
for inclusion in Women Are Smarter?, and receive credit for their
contribution.

"nGame has strong relationships with wireless network operators worldwide,
which complements GameWorld's proven ability to deliver a content pipeline of
original fun games made for compelling play on mobile phones. We at GameWorld
are very pleased to be partnering with nGame, and we look forward to providing
nGame with an ongoing supply of great Mobile Java and SMS games authored by
our third party developers and our highly-acclaimed in-house team," said John
Greensage, CEO of PureVis. "We found it easy to integrate the PureVis open
server architecture to deploy GameWorld titles on nGame's entertainment
services, showing the strength of both systems for bringing great games to
carrier's customers."

"nGame is delighted to be partnering with GameWorld, one of the early
leaders in Mobile Java and SMS Entertainment content and technology. Slam!
and Women Are Smarter? are fun and compelling additions to nGame's content
portfolio, and will be rolled out in the coming months on select carriers in
North America, Latin America and Europe, spanning nGame's massive direct
distribution network of more than 25 Wireless operators. GameWorld's decision
to partner with nGame on the distribution of these great titles, pays
testament to nGame's content aggregation model as well as to our superior
distribution, developer support and monetization capabilities, " said Alex
Green, Senior Vice President Business Development of nGame Ltd.

To date, wireless games have been expensive to produce and require
extensive customization for each carrier and platform. GameWorld overcomes
these problems by enabling game developers to rapidly produce original games
in the 100% visual PureVis environment without any programming. A PureVis
developer only builds a game or application once, and it deploys on most any
wireless carrier world-wide via the wireless platforms of GameWorld's
distribution partners, without the need to rewrite or port the game software.
"Such simplification of the creation and broad deployment of games and
applications is a first in the history of software development. PureVis
heralds a new age of software production where regular people can implement
their vision without programming expertise or an understanding of the
complexities of networks," said John Greensage, CEO of PureVis.

All Material Subject to Copyright
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